January 23, 2007

Cold Turkey Against Video Game Addiction

Going Cold Turkey Against Video Game Addiction

The Charlotte Observer Health section has an interesting article on serving cold turkey to starve video game addiction.

I began to argue in the early 1980s that video games were addictive, and if the research to date is not completely clear on the subject, the anecdotal evidence is compelling, to say the least. More and more parents refuse to allow their children access to these nefarious devices, but most stories that come my way involve children who are already addicted.

"What do we do now?" their parents ask, to which I advise the most effective, albeit painful, of all anti-addiction programs: cold turkey.

[…] After initially complaining that her son was on the computer "pretty much every waking moment unless he was at school or work," and after I told her that she needed to take control where he had lost control, she and her husband lost their nerve and cut him back to four hours a day on school days and eight hours a day on weekends. No, seriously. She later admitted "I obviously am a total wimp" and "I feel really stupid about not having much backbone."

The cold turkey program proved to be a success in curing video game addiction after a single day. “We stuck to our guns,” says the mother of a 17 year old gamer. “The next day, he worked part of the day and was as pleasant and relaxed as can be for the rest of the evening.”

January 18, 2007

Gamer Plays 28 Hours Straight to Beat the Burning Crusade First

News of the world’s first level 70 character shocked the World of Warcraft community on Wednesday. Twenty-four year old French gamer by the alias Gawell played 28 frightening hours straight to beat the Burning Crusade expansion pack, a video game which experts predicted, “would take months to complete.”

Some gamers applauded such an achievement, while the disgruntled majority ridiculed Gawell as being a “loser” and having “no life.”

MAVAV has previously raised the threat level to red in preparation of the possible dangers, such as this, from the Burning Crusade expansion pack. This is a major concern for MAVAV, as Blizzard recently announced that the World of Warcraft surpassed 8 million players world wide. We urge all parents to be on high alert until further notice.

Related: Burning Crusade Gone Gold, Threat Level Red

January 09, 2007

Textspeak Linked to Violent Video Games

tyme2die

The China Post reports that a Taiwanese psychiatrist at the Veterans General Hospital in Taipei has concluded the first studies linking violent video games and 'textspeak', an awful slang language spoken by a subculture of underground gamers and computer hackers.

Textspeak is the process of shortening words and adding numbers to a text message to make it "cooler." The form of text messaging is highly annoying. One example suffice: "RU cmin out 2nite?" Deciphered: "Are you coming out tonight?"

[...] Twelve young adults were given tests in an experiment Dr. Chow conducted at his hospital. They were required to play one popular game, "PS2:Real Three Kingdoms;Nonpareil 4 Generations," for half an hour. Blood circulation in their brains was scanned. The entire process was repeated half an hour later. Chow found the blood circulation in the frontal lobes of all the samples reduced. "Reduction in blood circulation in the frontal lobe," the psychiatrist said, "indicates that it may affect language proficiency."

The psychiatrist urges parents to limit the exposure of violent video games to their children if “they don't want to receive any more 'textspeak' messages."

January 04, 2007

Jack Thompson Interview

play.tm interviews Jack Thompson, an attorney and a leading figure in the fight against violence in today's video games.

Jack Thompson

"[victims] sometimes harmed by kids made more aggressive and more violent by the murder simulators..."

I'm sure that many people in the gaming community don't disagree with most your views on selling violent games to minors. Given this, don't you think you would get more support for your cause by being less overtly threatening towards what remains a popular past time?

I'm not out to make friends. I have enough of those. I'm out to accomplish something to protect children and the innocent victims who are sometimes harmed by kids made more aggressive and more violent by the murder simulators on which they practice that violence.

[...] Cocaine is a popular "past time," too. That doesn't make its consumption, certainly by kids, something we ought to look away from. I don't gauge what I do based upon polls, and certainly not polls of gamers. I couldn't care less what some 14-year-old thinks is good or not good for him. I listen to scientists, health care providers, public safety officials, and I base what I do based upon their findings, not what some readers of Game Informer magazine wish was true because of how they waste their time.

We recommend this three page interview to all parents as Thompson freely discusses about sex, violence, pedophilia, rape, murder, and video games as a form of mental masturbation.

January 02, 2007

Video Game Violence Makes Teens Aggressive

aggressive_teen_brain.jpg

A new study found violent video games increased activity in the brain, which is involved in emotional arousal.

Researchers at the Indiana University School of Medicine say that brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.

Don't just take our word for it, "There’s enough data here that clearly indicates that [game violence] is a problem."



 

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