May 08, 2007

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Jack Thompson is demanding the fast food chain giant Wendy's to cancel its upcoming kids' meal promotion featuring the Nintendo Wii. The Wii is considered by experts to be the video game system of choice for gamers awaiting Rockstar's upcoming murder simulator Manhunt 2.

Dear Mrs. Anderson:

I should like to alert you to the inappropriateness of the above upcoming promotion at Wendy’s, in light of the below information.

On July 10, an extremely violent video game will be released for “play” on Nintendo’s kid-friendly Wii game platform. It is called Manhunt 2. It will feature, according to video game news sites, beheadings with hatchets, bludgeonings with baseball bats, the jamming of syringes into eyeballs, cutting opponents’ testicles off, and “environtmental [sic] kills” in which common objects in the field of vision, such as electrical cords to strangle victims. I attach news reports in these regards.

What makes this Nintendo Wii game all the more troubling is the nature of Wii platform itself. Instead of holding in one’s hand the typical game controller, the player holds motion capture devices, so that by moving one’s hands and limbs one is actually acting out with one’s own body the violent behavior. The American Psychological Association in August 2005 found a direct causal link between the play of violent video games and increased adolescent and teen aggression. One pro-video game industry site is referring to Manhunt 2 as a “true murder simulator” when played on Wii.

A dear friend of mine worked for Wendy’s and with Dave Thomas closely for years. From that I know that Dave Thomas never would have tolerated the use of Wendy’s good name to promote Nintendo’s Wii, not with this game available on the Wii platform.

Please cancel the Wii Kids’ Meal promotion immediately.

Regards,
Jack Thompson

Related: Jack Thompson Interview, Burger King Serves Up Games with Obesity

May 01, 2007

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Shocking news comes from Fort Bend of the removal of an asian high school student possessing a custom made video game level based on a local Texas high school on his home personal computer. Many swords were also confiscated from the suspects bedroom.

Police discovered five swords in the bedroom of a Clements High School senior whose home they searched after getting complaints about a 3-D computer “shoot-‘em-up” game map the student designed, which depicted a portion of the school.

FBISD officials said Tuesday school administrators weighed the violent nature of the computer game – a modified version of Counterstrike – along with the discovery of swords in the boy’s room, and other undisclosed information, and decided to classify the matter as a “Level 3” situation.

“When you have the floor plan of a high school that houses over 2,000 students in a game about killing people, you have to have consequences,” FBISD spokeswoman Mary Ann Simpson said. “And also realizing what the reaction would be in the community,” district administrators “still felt very confident in their decision.”

Local officials were very fortunate to apprehend and investigate the gamer before any possible crime could have been committed.

Much better to be safe than sorry.

January 09, 2007

tyme2die

The China Post reports that a Taiwanese psychiatrist at the Veterans General Hospital in Taipei has concluded the first studies linking violent video games and 'textspeak', an awful slang language spoken by a subculture of underground gamers and computer hackers.

Textspeak is the process of shortening words and adding numbers to a text message to make it "cooler." The form of text messaging is highly annoying. One example suffice: "RU cmin out 2nite?" Deciphered: "Are you coming out tonight?"

[...] Twelve young adults were given tests in an experiment Dr. Chow conducted at his hospital. They were required to play one popular game, "PS2:Real Three Kingdoms;Nonpareil 4 Generations," for half an hour. Blood circulation in their brains was scanned. The entire process was repeated half an hour later. Chow found the blood circulation in the frontal lobes of all the samples reduced. "Reduction in blood circulation in the frontal lobe," the psychiatrist said, "indicates that it may affect language proficiency."

The psychiatrist urges parents to limit the exposure of violent video games to their children if “they don't want to receive any more 'textspeak' messages."

January 04, 2007

play.tm interviews Jack Thompson, an attorney and a leading figure in the fight against violence in today's video games.

Jack Thompson

"[victims] sometimes harmed by kids made more aggressive and more violent by the murder simulators..."

I'm sure that many people in the gaming community don't disagree with most your views on selling violent games to minors. Given this, don't you think you would get more support for your cause by being less overtly threatening towards what remains a popular past time?

I'm not out to make friends. I have enough of those. I'm out to accomplish something to protect children and the innocent victims who are sometimes harmed by kids made more aggressive and more violent by the murder simulators on which they practice that violence.

[...] Cocaine is a popular "past time," too. That doesn't make its consumption, certainly by kids, something we ought to look away from. I don't gauge what I do based upon polls, and certainly not polls of gamers. I couldn't care less what some 14-year-old thinks is good or not good for him. I listen to scientists, health care providers, public safety officials, and I base what I do based upon their findings, not what some readers of Game Informer magazine wish was true because of how they waste their time.

We recommend this three page interview to all parents as Thompson freely discusses about sex, violence, pedophilia, rape, murder, and video games as a form of mental masturbation.

January 02, 2007

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A new study found violent video games increased activity in the brain, which is involved in emotional arousal.

Researchers at the Indiana University School of Medicine say that brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.

Don't just take our word for it, "There’s enough data here that clearly indicates that [game violence] is a problem."

December 27, 2006

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Researchers at the University of Rochester have found children and teens are addicted to video games to fulfill their psychological needs.

We think there's a deeper theory than the fun of playing," says Richard M. Ryan, a motivational psychologist at the University and lead investigator in the four new studies about gaming. Players reported feeling best when the games produced positive experiences and challenges that connected to what they know in the real world.

This discovery comes as no surprise to the video game industry, as they were the first to implement the exploitive “high score” system into its games to addict players.

December 21, 2006

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Burger King released sales figures today revealing its three promotional video games, Sneak King, Pocketbike Racer, and Big Bumpin’ have sold over two million copies and over eight million combo meal deals in the United States in just four weeks.

There is controversy surrounding these games as they promote fast food, mischievous behavior, and sneaking and surprising.

December 30, 2002

Everything Just a Game to Gamers

We seem to have struck a nerve with the talents at Penny-Arcade. Although we find our portrayal less than flattering.

Here We Come To Save The Day [Penny-Arcade]

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